Whether Battleship is a super success or super failure, a thundering battalion of movies based on board games is marching toward a theater near you. at the very least, I thought you should be prepared.

Once upon a time, a toy company desperately wanted to make a movie about a journey through a land of candy based on a board game featuring a journey through a land of candy.

Absolutely no one got excited about this. So they hired screenwriters Jonathan Aibel and Glenn Berger, the duo behind Alvin and the Chipmunks: the Squeakquel. this writing team envisioned an epic tale in a vast and foreboding world of butterscotch waterfalls and licorice trees. As Berger told Entertainment Weekly, they saw Candy Land as “Lord of the Rings, but set in a world of candy.” and while the “WTF?” quotient of that statement could break even the most sturdily made “WTF?”-ometer, I was looking forward to Gollum hunting after his “precious” Ring Pop.

Still, America was not on board. After years in development hell, Universal, which held the rights, actually paid $5 million to get rid of Candy Land.

Then came the sweet, sugar-coated magic. Sony picked up the reins and suddenly Adam Sandler was attached to star. Sandler brought along buddy Robert Smigel (creator of the Ambiguously Gay Duo and Triumph the Insult Comic Dog) to write the screenplay. Expect gay-panic jokes, an endless supply of farting gum drops, a running gag with someone getting repeated hit in the groin with a giant lollypop, and family fun for all!

Remember how I said Universal had to pay to not make Candy Land? well, back in 2008, just a year after the success of Hasbro’s Transformers movie, Universal struck a deal with Hasbro to make five movies based on Hasbro board games and toys: Ouija, Stretch Armstrong, Clue, Candy Land and Battleship. four years later, Universal only made one movie and wanted to dump the rest (the fact this happened so close to Battleship’s release is more than a tad foreboding). To get out of the deal, Universal had to pay Hasbro a reported $5 million for each movie not made. That’s pretty desperate. and yet, some projects have survived.

Ouija Board started as a $100 million supernatural, haunted house affair with director McG (Charlie’s Angels) at the helm. Michael Bay came on board as a producer to, well, Bay-ify it, presumably. the production hired writer David Berenbaum, who wrote the Eddie Murphy vehicle the Haunted Mansion, to draft a screenplay.

With Universal abandoning them like an unwanted puppy, the fate of Ouija Board looked grim even for a movie about dead people.

But like a temperamental lover with wild mood swings, Universal suddenly changed its mind and wanted Ouija back (even after paying millions to make it go away). the romance rekindled, Universal made but one request of Ouija: cut the $100 million budget.

To put that in perspective, that’s about the same budget as a Lifetime Movie of the Week. $5 mil would barely cover Michael Bay’s Axe Body Spray budget.

On that budget, expect Ouija Board: the Movie to be two hours of people playing with a Ouija Board in real time, getting in fights about someone moving the piece on purpose, taking frequent bathroom breaks, and spending the last hour watching Jersey Shore reruns because it’s scientifically impossible to wrench any more than fifteen minutes of fun out of playing with a Ouija Board.

Of the upcoming board game movies, Monopoly takes the cake for the most ambitious. the man who wants to bring Monopoly to life is none other than Oscar-nominated super director Ridley Scott. yes, the man behind Alien and Blade Runner wants to bring you the game with the thimble…but with gravitas.

Originally, screenwriters and producers saw Monopoly as the story of a man transported to a candy-colored world filled with rainbow-colored money. Then Scott stepped in and said, “Nope, this is going to be about the financial crisis.” yes, a family fun board game movie about the sub-prime mortgage meltdown.

How deep would the film delve into the housing crisis? “Completely,” Scott said. “It’s a blood bath. It was really bad behavior. It’s [going to be] a comedy.”

A very funny blood bath. So far, so good.

To be fair, the themes perfectly intertwine. Monopoly is all about buying up as many toy properties as you can with pretend money. the economic housing market implosion was all about people buying up as many real properties they could, like they were buying toys, using pretend money they didn’t have. and though Universal has passed on Monopoly, Scott is committed.

“I wanted to just make a movie about the idea of greed,” he told ComingSoon.net. “I told them you know your game can turn your sweetest, dearest aunt into a demon – a nightmare of greed. So that’s what we’re going to do.”

So the director of two of the darkest sci-fi movies of all time wants to transform a silly board game into a dark, “bloody” satire on the greed and avarice behind the housing debacle? Actually, I totally want to see this.* * *There’s also a new Clue movie in the works. Are there any board games you’d like to see on the big screen?

Cole Gamble explores the possibility of getting his own film project, Jenga!, on Twitter @ColeGamble.

16 Sequels Nobody has ever Heard Of*6 Times the Onion had Certain People Completely Fooled*The Time they found those Bodies in Ben Franklin’s Basement*9 Bizarre Weapons that Failed Spectacularly*14 Wonderful Words With No English Equivalent

This projector has a steady non moving image or sweeping motion from left to right via motor. you can angle this projector to your specification. the projector utilizes GOBOS. although we can offer cheaper Gobos, it is our thought that when utilizing one of these units in your Haunt, or you’re a Haunter that expects the best, that the high quality GOBOS are the ones you’ll want.

So………with the purchase of this product you will recieve ONE GOBO of choice. please contact seller and advise which GOBO you want so your Ghost projector is equipped the way you want it. 1. Bat 2. Skull 3. Small Cemetery 4. Large Cemetery 5. Flying Ghost 6. Haunted House 7. Skeleton Ghost 8. Relaxed Ghost

CHOOSE THE COLOR of your lighting, again, contact the seller and advise which color you want. Choices include: White, Red, Green, Yellow, Orange, Blue, Purple, Pink, again, please let us know what color you want and what GOBO you want.

WE WILL ALSO BE OFFERING TIMERS FOR MULTIPLE GHOST PROJECTOR USEAGE, PLEASE CHECK BACK WITH OUR STORE.

Time: Saturday, may 19th, 2012 at 3:30 PM

Oh, C-Tates, you! The stripping movie? ;D Horrible headline though, I’ve always felt Channing was somebody who enjoyed taking his clothes off, as long as it wasn’t on the set. Don’t go trying to make him into a good boy, JJ, that’s not the way.

Channing Tatum: I ‘Never Enjoyed’ Taking My Clothes Off

We all know and love The Asylum for their sheer balls to do things in away never expected on such small budgets. Granted their films can often be too big for their own limitations, but god damn it at least they try! with films like 2-Headed Shark Attack, Almighty Thor, Titanic 2, Megashark VS Crocosaurus and Mega Shark VS Giant Octopus among some of their highlights, all eyes are on the distribution company to see if they can better their earlier haunted house effort, a Haunting in Salem (review)

Judging by what can be seen in the just released teaser trailer, The Haunting of Whaley House is going to delight fans on haunted houses. The production on this new spine tingler looks very impressive, and it is almost unrecognisable as an Asylum production, but it is. The teaser trailer is incredibly impressive, and this could well prove to be one of their most successful horror films yet!

Written and directed by Jose Prendes, The Haunting of Whaley House is expected to arrive in July.

Filmed in a real haunted house the film stars Stephanie Greco (Chemical Peel, Phoenix Falling) as lead character Penny, who is convinced by her friend Craig, played by Graham Denman (Sick Girl, Eyes of the Woods), to give him a private tour of the infamously haunted Whaley House. Along for the ride is Jake, Penny’s boyfriend, play by Alex Arleo (Celebrity Sex Tape, Barely Legal) and her best friends Vanessa, played by Arielle Brachfeld (The House that Jack Built, Chemical Peel), and Giselle, played by Carolina Groppa (Nannyland, great American Dream). Once at the house they are joined by Craig’s cousin Ray, played by Jason Owsley (Spooks, Crackpot), who happens to be a huge ghost-hunting enthusiast, and world-renowned psychic Keith Drummond, played by Howard McNair (Cyborg Clone Rambocop 12, The Complex). they tag along to see if the house is really as haunted as they say it is, and needless to say, they all get a definitive answer.

Time: Saturday, may 19th, 2012 at 7:30 PM

Chauvet DMX Megastrobe 3 (Chauvet DMX Mega Strobe III)

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2-channel DMX-512 strobe lightVariable electronic dimmer (0-100%)Variable electronic flash rate (0-20fps)Blinder / lightning effectIncludes gel frame and 4-pack of gels (RGBY)Built-in sound activated programsBuilt-in resettable circuit breaker (no fuses)Manual control of strobe rate and dimmer

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When I was a little kid in Texas my parents took me to a haunted house which was being held at my grade school.

I wasn’t scared to go because, after all, it was at my school. I went there every day. It was totally familiar. What could go wrong?

Plenty as it turns out.

First, it was dark. Real dark. Like, night time dark…

Second, as soon as I entered the building I realized that things were not familiar at all. The light bulbs had been replaced with black lights and strobes. there were cob webs all over. The lockers and class room doors were gone – they had been covered with black paper.

And there was an awful lot of blood on the floor.

I immediately turned around and tried to leave but the doors were locked behind me. there was only one way out and that was to go forward. Straight ahead. through the nightmare.

That’s when the creepy music, moaning, chain rattling, and screaming started.

I began to panic. my stomach started flipping. my legs turned to jelly and my heart sank.

My 8 year old brain said, “RUN, RUN,RUN!!!”

And that’s exactly what I did. A full on Olympic class sprint for the exit.

I was doing good, going for the gold, almost out…

Until  I rounded a corner and smashed into the coffin.

And the scary dead dude popped up.

I don’t remember anything else after that, except that I promised myself two things. I would always have a change of underwear, and I would never, EVER step foot in a haunted house again.

Maybe one day, after extensive therapy… but as of today I have no use for them.

Except this – haunted houses are one of the best places in the world to sell hot dogs.

Think about it. Hundreds of people, all in one place, night after night for weeks.

And they all ate dinner hours ago. Hungry humans in a party mood as far as the eye can see.

Now is the time to contact your local haunted house and secure a spot. Don’t wait because the organizers of these events are already working on them, have been for a while now.

A great approach is to offer them free advertising on your menus and fliers at your regular location in exchange for letting you set up. If you don’t have a regular location, offer to flier the local neighborhoods for them. I’m sure you can think of other creative ways to spread the word.

Free promotion. That’s the winning pitch.

Where are the best haunted houses? Here is a great place to find all the spooky stuff in your area. Click it to see your state:

If you haven’t gotten started yet it’s not too late – but only if you get on the fast track by grabbing a copy of my Hot Dog Biz 101 course. In it I’ll walk you through everything you need to know to be up and running in time.

Check it out at HotDogBiz101.com

Until next time, BOO!

P.S. this is the scariest costume I’ve ever seen. Nice moose knuckle, Elvis!Click the pic for a “King” size version.

Haunted Houses and Hot Dog Carts – A Terrifyingly Profitable Combination.

When last we left the historie of the consoleflict, two houses arose in the land of gaming.

One, house Magnavox, entering into the untamed wilderness with their host of Odysseys, the other, house Atari, had stolen the fire of tennis and ignited the imagination with Pong, the progenitor of gaming nobility. The first battles over who would control this new land raged between these houses and others joining the hurly burly, until a great flood of Pong clones swept the market clean, leaving few standing.

Invaders from the East

Atari, now sworn to their lords Warner, was a troubled house. there was no reason after the flood of ’77 to continue on as they had, Pong was dead from exposure and gaming was proving an inhospitable place. they released their 2600 with the shiniest of new armor and it’s great host of games to duel with house Fairchild, only to find the battleground a field of apathy and consumer doubt.

Then they came from the east, and none were prepared.

Well, mostly. this guy had been ready since hearing Orson Wells on the radio.

Space Invaders, a native of the Arcade wildlands of Japan, quickly found dominance in similar surroundings to the west. A brutal combatant that struck down all contenders and riding on a zeitgeist fueled by Star Wars, its legend of a nation running out of currency to pay it homage ensured the survival of the Arcade warrior ethos in its native land. A legacy that continues even in the modern era.

Such success caused the lands of gaming to remain fertile. It was more than just endless Pong, and the people rejoiced in the fresh novelty of alien blasting. It also caused the Western Lords to take notice.

Winning its duel with Fairchild, Atari realized they needed a champion to rally the populace to their cause. Space Invaders had unseated their own Arcade warriors, Asteroids and Missile Command, claiming this potential title in direct combat. Lords of House Atari, ever cunning, made a pact withSpace Invaders‘ Clan Taito; their champion would fight for them as part of their 2600 host!

With this leader at the front, the 2600 reached dominance and it’s goal; as the age turned, Atari occupied the throne of the gaming king, lord over both console and arcade!

It was heralded across the lands with a catchy little ditty.

Yet as the king is crowned, so too are rival blades unsheathed. other claimants to this throne arose, from houses old and new, ready to strike back.

Rivals Emerge as the Golden Arcade Age Dawns

House Magnavox returned with the Odyssey², House Coleco with their ColecoVision, and House Mattel – new to the land of video – with the Intellivision. all pursued Atari’s crown.

It would not be a rule of peace, but one filled with battle and combat (which was a game actually).

These houses sought their own heroes to aid them in their campaigns or used magics to entice men to their cause. Odyssey² enthralled with its voice. ColecoVision rode atop the great beast Donkey Kong, itself an Arcade giant from Clan Nintendo. Intellivision had overflowing coffers provided by house Mattel, and was the fairest of them all with the best graphics and sound of the time.

Atari retained the throne against such contenders, but did so with an iron fist. Proclaiming their liege cruel, unkind, and unjust (and unable to properly retain them), several knights broke away from house Atari to form the mercenary band Activision. Working for no one but themselves, these sellswords let their adventurous explorer Ser Harry roam amongst all houses that would pay them coin.

Activision began its history of plunder from the very start. Pitfall Harry wasn’t in the jungle to catalog wildlife after all.

Meanwhile, the wild arcades grew unchecked. Men came from far and wide to witness the wonders contained within.

Beasts roamed this country, from the great Centipede to the smallest toad. Knights errant fought for the hands of ladies and committed to the noble Joust. Creatures from beyond the stars brought their sinister foes with them, and the mythical sprite Q*bert could be seen hopping along, merrily warbling his hopping song.

To wander into the arcade was to be assaulted with noise and glamor, all with the aim of plucking the quarters from your purse. Every sight seen was a novelty, and to make a game strong was to make a game new. The only law was survival, and this brought forth great innovation along every conceivable path from gamesmiths hoping to test their mettle in this bazaar.

In these shadowed halls magic sparked and crackled.

It was in this wilderness that the eastern clans found their home. Clan Sega flew in with Zaxxon from the stars, Clan Konami had their Frogger leap and Time Pilot soar. some struck out alone whilst others, like Clan Taito, formed pacts with western hedge knights such as Midway in order to guide them along the shores of the foreign west. As with Clan Nintendo, many served the noble western houses in the console war for the home as retainers.

Yet there was one rough beast borne from this house of flash that slouched amongst them all, devouring quarters and spirits alike. It’s coming brought a pestilence with it and it foretold of both bounty and doom. It became the center, a golden idol to the masses, but it could not hold; things fell apart.

The Plague of Pac-Man Fever

Behold the Destroyer! He comes for thee!

Clan Namco’s finest wizard, Toru Iwatani, conjured and formed his ravenous beast, Pac-Man, releasing it with the turn of the age into 1980. no sooner had it been born than it was cast out and alone in its native Japan, where the Invaders from Space held the populace’s imagination captive. Thus it was that Clan Namco, through Ser Midway, unleashed this misshapen orphan upon the west, and with it, disease.

“Pac-Man fever” swept throughout the land. no constitution was strong enough to resist it, no potion or tincture could cure it. The only hope was to feed this horror your silver even as he fed on the spirits of the damned.

Such virulence claimed many as the creature flew everywhere. He appeared on the televised scrying screens as an animated puppet, and parents were quick to ward their children against such a beast by flying the Pac-Man sigil on their children’s shirts and pails. Confused and terrified bards sung of this blight, hoping they too would not be consumed.

It’s true form is revealed when the glammer is dispelled.

Yet it was also a formidable beast. if it could be tamed, brought to battle in the war for the console? Pac-Man would surely make a powerful ally.

But it would take a madman to stare such a creature in the unending maw it called a mouth, and try to ride it. It would take even greater influence to convince Clan Namco to leash their coin gobbling terror.

There was only one who fit both bills.

The Madness of King Atari

Seeking to use this horrible beast against its foes, Atari drained vast reserves of its treasury to spawn a legion of Pac-Men. however, these were ugly, horrid, little nibblers unable to match their sire’s menace with the populace, who remained drawn to their golden idol in its arcade home. It was a great loss of coin to the Atari monarchy, yet it was just the first in a string of ill fortunes and mad edicts.

The tool of the gamesmith, the home computer, had been too costly at the start of the gaming age, but as time wore on the steel of these forges, the microprocessor, grew cheap and plentiful. Thus did House Commodore, House Apple, and House Tandy seeking their own glory, enter their own war to allow knowledge of computer crafting into the halls of men. Atari, seeing a potential threat, began warring on this new front by raising yet another division.

House Commodore struck back, announcing a bounty on any of the king’s men and proclaiming its Commodore 64 would do for the common man anything Atari could, but more. In this rebuke, their criers even went so far as to target the children:

The true price of teaching a child BASIC before entering school? Wedgies.

Twas was no mere jest, for as Turing had foreseen, the computer was to become the tool of men in a great age to come. this magic was now at the fingertips of the common man, and as all first year wizards learn to summon homunculi from the netherrealms, so to did the common man summon games in numbers uncountable.

Worse still, the renegades that had formed Activision had inadvertently sparked revolution. Gamesmiths from across the newly built kingdom fled to new lords or turned to mercenary work to sustain themselves. Thus arose another flood in the market as with the Pong clones before, but of cheap games bearing no allegiance to King Atari, and paying no tithes to the crown.

Beset by all sides by enemies real or imagined, King Atari poured the treasury into one last gambit. Allying itself with the gentle creature from space, E.T., Atari attempted their previous folly. As with Pac-Man, they bred and raised a host of ill considered hell-spawn so vast they could overrun any foe, and yet so disgusting, vile, and horrible that no one would dare approach.

The E.T. horde died in the field from starvation, having conquered no foes. With the last of their coin spent, Atari saw to the grim task of funeral rites for their pitiful creatures even as their kingdom crumbled to dust. The mass grave in the wastes still exists to this day, a testament to Atari’s hubris.

Out in no man’s land you’ll find the carcass no crow dares touch: E.T. on the 2600.

It was the final blow, and as E.T. went the way of Fairchild and perished without honor, so too did Atari. Worse, when Atari buckled under, so too did console gaming as a whole. Such was the grip of their mighty empire: it controlled the fate of the land itself.

The console market flooded with the carcasses of dead Atari games, and the blight stretched on to ruin the land. House Magnavox fell soon after, followed swiftly after by House Coleco. House Mattel retreated back to it’s native Toyland, abandoning their Intellivison host to this plague. The criers and sloganeers removed gaming sigils and words from their heraldry, the merchants and traders would not barter or allow gaming wares to be sold within their shops, declaring again that it had all been a passing fad.

The console was dead. The war had turned to plague and none dared enter these lands video. It was vile. Cursed. Haunted.

Some crones still that on a moonlit night you can see these former giants of gaming greatness rise up as ghosts and dance to their oblivion song.

The rattle of bones accompanies their bloops and bleeps as they sing the dirge of “Market Over-saturation”.

This age of console gaming entered darkness with a crash heard ’round the world, but a few managed to survive.

The Activision Mercenaries fled to find work in the lands of the PC, where House Commodore fought its own battles. Gaming was but a small front in this land, but would sustain this band and encourage others to join in. Including Activision’s eventual arch-rival, Electronic Arts.

The Arcade Clans, owing no allegiance during the consoleflict, returned to their wild lands where they thrived and fought amongst themselves. there was no King, there were no thrones, and all were free to rise and fall where they stood. for them, the Golden Age was just beginning.

It was out of this wild, untamed wilderness that the next House would rise to fill the vacant throne.

They would come from the East, as the Space Invaders had before.

They would come with a champion, as they had learned from Atari’s example.

They would forge a Kingdom that could not fall to floods and would build a wall against such a scourge.

It would be a Kingdom of merriment. A Kingdom of absolute power. A Kingdom of heroes.

It would be . . .

. . . a Mushroom Kingdom.

To be Continued in Volume 3

Throne of Games – Volume 2 – A Crash of Kings

LOS ANGELES Russell Westbrook scored 10 of his 37 points during a stirring fourth-quarter comeback, Kevin Durant added 31 points and hit the tiebreaking 3-pointer with 13.7 seconds left, and the Oklahoma City Thunder seized control of the second-round series with a 103-100 victory over the Los Angeles Lakers in Game 4 on Saturday night.</p><p>Serge Ibaka scored 14 points for the second-seeded Thunder, who took a 3-1 series lead and moved to the brink of their second straight trip to the Western Conference finals.</p><p>Oklahoma City improved to 7-1 in the postseason with a tenacious rally on the second night of back-to-back games against the Lakers and Kobe Bryant, who scored 38 points in Los Angeles’ fifth loss in seven games overall.</p><p>the Thunder finished Game 4 on a 22-8 run, punctuated by Durant’s 3-pointer and two late free throws from James Harden, who had 12 points.</p><p>Game 5 is Monday night in Oklahoma City.</p><p>After sweeping Dallas in the first round, the Thunder are one win away from sending home the NBA’s last two champions.</p><p>Andrew Bynum had 18 points and nine rebounds for the Lakers, who led 92-81 with 7:45 to play before Westbrook went to work with a furious series of drives to the hoop. the UCLA product scored nine points in just over 2 minutes, and Kendrick Perkins capped the 17-4 run on a putback layup with 1:16 left, putting Oklahoma City up 98-96 with its first lead since the first quarter.</p><p>After Bryant evened it with two free throws, Westbrook and Pau Gasol then traded turnovers, with Durant swiping Gasol’s careless pass before burying a straightaway 3-pointer that silenced Staples Center. the Thunder made 10 of their 15 shots in the final period.</p><p>Metta World Peace had 14 points, and Gasol managed just 10 points and five rebounds in the second game of the Lakers’ first back-to-back playoff games in 13 years. A night after the Lakers got back in the series with a late comeback for a 99-96 victory in Game 3, Los Angeles led for most of the night, but couldn’t execute on offense late, struggling for even difficult shots.</p><p>the game was the third NBA playoff contest in 27 hours at Staples Center, which will host six playoff games in hockey and basketball over a four-day stretch this weekend. With the Los Angeles Kings’ ice just below the Lakers’ court, several players appeared to slip and slide on the floor during the game, and Westbrook nearly did the splits at the halftime buzzer when his right foot slipped.</p><p>"I was a little stiff, but we needed this win," Westbrook said.</p><p>Oklahoma City appeared to be unhappy with the floor’s condition, but Staples Center did nothing different in its changeover, and the referees deemed the floor safe for play. the San Antonio Spurs, on course to meet the Thunder in the conference finals, didn’t appear worried about the floor during their win over the Clippers.</p><p>Bryant shot poorly in the first three games of the series, but went 10 for 18 in the first three quarters of Game 4 before managing only a 2-of-10 effort in the fourth, including a meaningless bucket at the buzzer.</p><p>Jordan Hill’s offensive rebound and layup put the Lakers up 91-78 with 8 minutes left, but longtime Lakers guard Derek Fisher kick-started Oklahoma City’s comeback with a 3-pointer.</p><p>After Oklahoma City defended its home court with a blowout win in the opener and a comeback from a seven-point deficit in the final 2 minutes of Game 2, the Lakers finally answered Friday night. Los Angeles trailed by five with less than 3 minutes left in Game 3, but Bryant hit his free throws during the Lakers’ decisive run while the Thunder missed shots, including Durant’s potential tying 3-pointer near the buzzer.</p><p>Westbrook slipped near midcourt at the halftime buzzer, his right foot sliding forward when he attempted to stop. Westbrook stayed down on the court for an uncomfortably long moment before walking gingerly to the locker room with his hand on his left hip, but got treatment at halftime and returned for the third quarter.</p><p>the game was Chapter 4 in the four-day extravaganza at Staples Center. the Kings play Game 4 of the Western Conference finals against Phoenix on Sunday afternoon, followed by the Clippers’ fourth game against San Antonio – all while tens of thousands of fans gather outside to watch the Tour of California, the nation’s largest cycling race, which finishes on the street outside shortly before the Kings’ opening faceoff.</p><p>NOTES: the Lakers hadn’t played back-to-back postseason games since the second round in 1999, another season shortened by labor strife. … Westbrook and Perkins were called for technical fouls for angry reactions to contact with the Lakers’ point guards. … Denzel Washington, Allyson Felix and Michelle Kwan attended the game.

talented Pop artist Kelly Clarkson has released her latest CD on the RCA label (USA), entitled My December.

unfortunately it’s not everyday that I get a CD from an artist that I just pop in and comfortably listen to from beginning to end. there is usually one or two songs that I do not force me to get through. Totally not the case with My December. every track is enjoyable and was pretty easy for me to listen to from beginning to end.

My December has written a pleasantly varied mix of 13 tracks that are very good songs by this clearly superb artist. with many of the songs show a lot of the kind emotion that makes a really great list. Apparently, Pull imagine from what I can only have their own personal experiences. At different points touching on the most failed real emotions like love, heartbreak, pain, relationships and unattainable romance. They are all here.

If you are still mild in pop music you’ll enjoy this CD. Overall, My December is a great version. I give it my double thumbs up. You will not be disappointed with a single track

While this entire CD is really very good the truly outstanding tunes are track 1 -. never again, Track 5 – Do not waste your time and track 12 – Can I kiss

My Bonus Pick, and the Sore [... received as in "Stuck On Repeat"] is track 10 – How I Feel This is a great track

My December release notes.

Kelly Clarkson My December was originally on 26 Published in June.!. 2007 on the RCA (USA) label

Next CD Track List: …

1 never again

2 One Minute 3-hole

5 Do not waste your time

8 be still 9th ​​

Perhaps 10 How I Feel

11 yes

12

registration information: .. 2007

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TicketLeap, the leading self-service all-in-one ticketing and events marketing platform, announced today their partnership with Steve Kopelman, a noted producer of haunted attractions in the United States; TicketLeap will be the exclusive provider of e-ticketing and online events marketing for Kopelman’s 2011 attractions.

Of the partnership, Kopelman said, “Online ticketing has become a critical source of revenue and TicketLeap will allow us to maximize that revenue stream. we selected TicketLeap as our ticketing partner this year to utilize their social networking tools, along with their online platform, to maximize our attendance.”

TicketLeap’s CEO, Chris Stanchak, added, “We’re thrilled to have a true innovator in the haunt market on board with us, and we’re confident that the advancements we’ve made to our platform will help grow Kopelman’s events, and others like them.”

The latest updates for TicketLeap’s platform include mobile optimized ticketing – allowing customers to buy tickets and interact with other attendees directly from their smart phone – and custom backgrounds for event pages, which enable haunted attractions to further connect their visual identity with their customers’ buying experience.

About Steve KopelmanSteve has produced haunted attractions throughout the United States for the past 30 years. his current attractions include the Nest, Haunted House, Thrillvania, Terrorfest, and Indy Scream Park (Indianapolis). Steve is also a partner in the #1 online haunted house directory, HauntedHouse.com.

About TicketLeap.comTicketLeap is the #1 ticketing and events marketing platform for haunted attractions and the Official Ticketing Provider for HAuNTcon, Midwest Haunters Convention, HauntApps.com, and Canadian Haunters Convention. TicketLeap makes it easy to increase revenue with online sales, market your haunted attraction with social media and shorten lines with lightening fast wireless check-in. to learn more, visit ticketleap.com/haunting.

Time: Sunday, February 19th, 2012 at 9:30 PM

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